World design is an extremely important element of games that is too often overlooked. Atmosphere, be it creepy or joyous, can make or break a game. In Lords of the Fallen, the developers are attempting to create a moody, dramatic world--one that feels real and lived in.
"When it comes to the world, its feeling and the "thickness of air" in it, we wanted to achieve something dark, similar to the way you feel when reading through Glen Cook's Black Company," Gop explained. "It's dirty, dramatic, with its own unique kind of burden and danger that lurks everywhere."
Source:
http://www.gamesradar.com/lords-fallens-inspirations-and-dna-next-gen-action-rpg/
No comments:
Post a Comment